Tinker Tool Leveling Config
- # Configuration file
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Tweak Module: This category allows you to specify which tools ARE NOT USABLE or alternatively ARE STILL USABLE if the option to disable non-TConstsruct tools is enabled.
- # To make this easier a /dumpTools command is provided, that dumps the names of all applicable items in your world. Copy'n'Paste away!
- ##########################################################################################################
- allowedtools {
- # Bows that are excluded if the option to nerf non-tinkers bows is enabled. [default: [ThermalExpansion:tool.bowInvar]]
- ThermalExpansion:tool.bowInvar
- # 'blacklist' means the listed tools are made unusable.
- # 'whitelist' means ALL tools except the listed ones are unusable. [default: blacklist]
- # Hoes that are excluded if the option to nerf non-tinkers hoes is enabled. [default: [Steamcraft:hoeGildedGold], [Steamcraft:hoeBrass], [ThermalExpansion:tool.hoeInvar], [IC2:itemToolBronzeHoe], [Railcraft:tool.steel.hoe]]
- # Here you can exclude entire mods by adding their mod-id (the first part of the string). [default: [minecraft], [Metallurgy], [Natura], [BiomesOPlenty], [ProjRed Exploration], [appliedenergistics2], [MekanismTool]]
- # Swords that are excluded if the option to nerf non-tinkers swords is enabled. [default: [Botania:manasteelSword], [Steamcraft:swordGildedGold], [Steamcraft:swordBrass], [ThermalExpansion:tool.swordInvar], [IC2:itemToolBronzeSword], [Railcraft:tool.steel.sword]]
- # Tools that are excluded if the option to nerf non-tinkers tools is enabled. [default: [Botania:manasteelAxe], [Botania:manasteelPick], [Botania:manasteelShovel], [Steamcraft:axeGildedGold], [Steamcraft:pickGildedGold], [Steamcraft:shovelGildedGold], [Steamcraft:axeBrass], [Steamcraft:pickBrass], [Steamcraft:shovelBrass], [ThermalExpansion:tool.axeInvar], [ThermalExpansion:tool.pickaxeInvar], [ThermalExpansion:tool.shovelInvar], [IC2:itemToolBronzeAxe], [IC2:itemToolBronzePickaxe], [IC2:itemToolBronzeSpade], [Railcraft:tool.steel.axe], [Railcraft:tool.steel.pickaxe], [Railcraft:tool.steel.shovel]]
- }
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- ##########################################################################################################
- debug {
- # Logs when the harvest level of a block is changed [default: true]
- # Logs how much the extra-chance from doing stuff you had when getting a random bonus on levelup. [default: true]
- # Logs every single thing done by the Override module. Use at your own risk. ;) [default: false]
- # Logs when the mining level of a tinkers tool material is changed [default: true]
- # Logs when the mining level of a (non-tinker) tool is changed [default: true]
- # Current Tool/Pick XP is shown as debug (F3) text [default: false]
- }
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Harvest Level Tweak Module: Introduces a slower mining level progression.
- ##########################################################################################################
- harvestleveltweaks {
- # Changes the Diamond and Emerald modifier: Apply it to a bronze level tool to obtain diamond level. Required unless you have steel or similar. [default: true]
- # Change durability of all tool materials (in percent) [range: 1 ~ 999, default: 80]
- # Change mining speed of all tool materials (in percent) [range: 1 ~ 999, default: 100]
- }
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Mob Head Module: Adds additional Mob heads and drops
- ##########################################################################################################
- mobheads {
- # Base percentage for a head to drop [range: 1 ~ 100, default: 5]
- # Percentage added to base percentage per level of Beheading modifier [range: 1 ~ 100, default: 2]
- }
- # How much of the current XP% to the next mining level shall be removed when replacing the pickaxe head. Useful to remove the mining level boost on part replacement. [range: 0 ~ 100, default: 5]
- # How much of the current XP% shall be removed when replacing parts (So if you had 50%, and penality is 10% it'll remove 5% xp, resulting in 45%). Does not remove Skill Levels. [range: 0 ~ 100, default: 0]
- # Removes the Mob Head Modifier on Tool-Head replacement, allowing it to be reapplied. Should be used with PickBoostXpPenality. [default: true]
- }
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Leveling Module: Allows pickaxes to gain a mining level with enough XP. Should be used with the HarvestLevel Module.
- ##########################################################################################################
- pickleveling {
- # Mob heads can be used to boost a pickaxe's mining xp. [default: true]
- # Pickaxes gain Mining Xp by using the pickaxe. [default: true]
- # Mob head boosting requires a free modifier [default: false]
- # Every Pickaxes Mining Level is reduced by 1 and needs a mining levelup (separate from tool level) or, if enabled, a mob head modifier to advance [default: true]
- # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required) [range: 1 ~ 999, default: 100]
- }
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Leveling Module: Allows to completely deactivate specific modifiers on levelup.
- ##########################################################################################################
- randombonuses {
- B:allowAutosmelt=false
- B:allowBeheading=false
- B:allowDiamond=false
- B:allowFiery=false
- B:allowKnockback=false
- B:allowLuckLooting=false
- B:allowReinforced=false
- B:allowSilkTouch=false
- B:allowStonebound=false
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Leveling Module: Setup the leveling system how you like it
- ##########################################################################################################
- toolleveling {
- # Adds a random bonus on these levelups if 'RandomBonuses' is enabled
- 2
- 4
- 6
- # Each modifier is equally likely on levelup. Disables useful bonuses. [default: false]
- # The amount of modifiers new tools have. [range: 0 ~ 9, default: 0]
- # Adds an extra modifier on these levelups if 'ExtraModifiers' is enabled
- 3
- 9
- 27
- 45
- 60
- 75
- >
- # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true') [default: true]
- # Disables less-useful modifiers on levelups. Like a sword with silktouch, or a pickaxe with beheading. [default: true]
- # XP tooltip shows numbers, in addition to percentage [default: true]
- I:maxToolLevel=80
- # Current XP% is shown after the level [default: false]
- # Current XP is shown when hovering over a tool [default: true]
- # Can your skill with tools 'level up' as you use them? [default: true]
- # Exponential multiplier for required boost xp per level [range: 1.0 ~ 9.99, default: 1.12]
- # Exponential multiplier for required xp per level [range: 1.0 ~ 9.99, default: 1.15]
- # Change the XP required to level up tools in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
- # Change the XP required to level up weapons in % (higher = more xp needed) [range: 1 ~ 999, default: 100]
- }
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Tweak Module: Tweaks to vanilla Minecraft and Tinker's Construct
- ##########################################################################################################
- tweaks {
- # Adds a shapeless recipe to get flint from gravel [default: true]
- # Allows toolparts to be used as material in the Part Builder. Like, turn a Pick head into a Shovel head.! [default: true]
- # Allows to use stencils as blank patterns in the stencil table [default: false]
- # Allows you to use a piece of string as a binding [default: true]
- # Creating a metal cast burns up the material that was used to create it [default: true]
- # Removes the ability to add modifiers with Gold, Diamond, Netherstars etc. [default: false]
- # Makes all non-TConstruct bows useless. You suddenly forgot how to use a bow. [default: false]
- # Makes all non-TConstruct hoes to not be able to hoe ground. Use the Mattock. [default: false]
- # Makes all non-TConstruct swords useless. Like whacking enemies with a stick. [default: false]
- # Makes all non-TConstruct tools mine nothing [default: true]
- # Stone Tools can only be used to create casts, but no tools [default: true]
- # Allows to craft tool parts with a pattern and the material in any crafting grid. [default: false]
- # Allows to create Tool Station Tools (2-3 Parts) in any crafting grid [default: false]
- # Allows to also create Tool Forge Tools (4 Parts) in any crafting grid [default: false]
- # Allows to repair your tool in a crafting grid, without tool station [default: true]
- # How many gravel are required to craft one Flint [range: 1 ~ 9, default: 3]
- # Silky Cloth needs gold ingots, instead of nuggets [default: true]
- # Silky Jewel needs an emerald block, instead of one emerald [default: false]
- # Flux modifier requires 2 Modifiers. Because that stuff is broken. [default: true]
- # Removes the random chance of getting flint from gravel [default: true]
- # Removes the recipe for Tinker's Construct's stone torch [default: false]
- # Limits the amount how often a tool can be repaired. -1 means unlimited repairs, like normally. [range: -1 ~ 999, default: -1]
- }
- 'tinker's construct addon: iguana tweaks for tinkers construct' {
- # Stuff used for debugging. You probably don't want this.
- # Modify tool and item mining levels to create a tiered-ish progression
- # All the Items Iguana Tweaks for TConstruct adds (Clay Buckets,..)
- # Adds additional MobHeads and control over MobHead drops.
- B:MultipartCompat=true
- # This module allows to override about any values relevant for TConstruct or IguanaTinkerTweaks.
- # Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
- # The Iguana Tweaks Leveling System for Tinker's Tools
- B:ToolPartReplacing=true
- # Various Tweaks for vanilla Minecraft and Tinker's Construct. See Config.
- # This module takes care of additional awesome dungeon loot.
- }
- # Configuration file
- ##########################################################################################################
- #--------------------------------------------------------------------------------------------------------#
- # Restriction Module: Allows to blacklist certain ToolParts from being created with specific Materials!
- # The allowed and restricted entries are (=should be) equal. They're just both there for visibility.
- # Any material not listed in any category will stay untouched.
- ##########################################################################################################
- toolparts {
- # This section is a negative of the above restricted section, and will be applied AFTER restricted parts.
- # That means only the parts listed here will be craftable, none of the other parts with this material.
- # If a Material does not show up here, it will be unmodified. Otherwise all other recipes for this material will be deleted.
- # ATTENTION: THIS DOES NOT ALLOW YOU TO ADD NEW RECIPES. ONLY EXISTING ONES WORK. This exists purely for convenience.(materialnames and partnames are the same as restricted parts) [default: [Wood:rod], [Wood:crossbar], [Wood:binding], [Wood:sign], [Wood:bowlimb], [Wood:crossbowlimb], [Wood:crossbowbody], [Flint:pickaxe], [Flint:shovel], [Flint:axe], [Flint:knifeblade], [Flint:arrowhead], [Flint:shuriken], [Bone:rod], [Bone:shovel], [Bone:axe], [Bone:crossbar], [Bone:knifeblade], [Bone:arrowhead], [Bone:bowlimb], [Bone:crossbowlimb], [Bone:crossbowbody], [Cactus:rod], [Cactus:binding], [Cactus:knifeblade], [Cactus:shuriken], [Paper:rod], [Paper:binding], [Slime:rod], [Slime:sign], [Slime:binding], [Slime:bowlimb], [Slime:crossbowlimb], [Slime:crossbowbody], [BlueSlime:rod], [BlueSlime:binding], [BlueSlime:bowlimb], [BlueSlime:crossbowlimb], [BlueSlime:crossbowbody], [Netherrack:rod], [Netherrack:pickaxe], [Netherrack:shovel], [Netherrack:axe], [Netherrack:largeguard], [Netherrack:mediumguard], [Netherrack:crossbar], [Netherrack:binding], [Netherrack:sign], [Netherrack:largerod], [Netherrack:toughbinding], [Netherrack:largeplate], [Netherrack:broadaxe], [Netherrack:scythe], [Netherrack:excavator], [Netherrack:fullguard], [Netherrack:arrowhead], [Netherrack:crossbowbody], [Obsidian:rod], [Obsidian:pickaxe], [Obsidian:shovel], [Obsidian:axe], [Obsidian:largeguard], [Obsidian:mediumguard], [Obsidian:crossbar], [Obsidian:binding], [Obsidian:sign], [Obsidian:largerod], [Obsidian:toughbinding], [Obsidian:largeplate], [Obsidian:broadaxe], [Obsidian:scythe], [Obsidian:excavator], [Obsidian:hammerhead], [Obsidian:fullguard], [Obsidian:arrowhead], [Obsidian:crossbowbody], [Obsidian:shuriken]]
- Wood:rod
- Wood:binding
- Flint:pickaxe
- Flint:axe
- Flint:arrowhead
- Bone:shovel
- Bone:crossbar
- Bone:arrowhead
- Cactus:binding
- Paper:rod
- Slime:rod
- Slime:binding
- BlueSlime:binding
- # Prevents the creation of listed Material-Tool combinations.
- # materialnames are: Wood, Stone, Iron, Flint, Cactus, Invar, Bone, Nickel, Obsidian, Lead, Netherrack, Silver, Slime, Platinum, Paper, Electrum, Cobalt, Ardite, Manyullyn, Copper, Bronze, Alumite, BlueSlime, Pink Slime, Steel, Plastic, PigIron, String, Endium
- # partnames are: bowstring, swordblade, frypan, chisel, knifeblade, toughbinding, pickaxe, scythe, mediumguard, crossbowbody, largeplate, axe, largeblade, bowlimb, fullguard, largeguard, crossbowlimb, crossbar, sign, rod, fletching, shuriken, hammerhead, shovel, broadaxe, excavator, binding, largerod, arrowhead,
- S:restricted <
- }
- tinkers' construct:
- # Configuration file
- achievements {
- }
- B:'Allow creation of endstone'=true
- B:'Craft metals with Wood Patterns'=true
- B:'Deny creation of non-metal mattocks'=false
- B:'Enable Auto-Smelt and Fortune interaction'=true
- B:'Enable mod bone tools'=true
- B:'Enable mod flint tools'=true
- B:'Enable mod paper tools'=true
- B:'Enable mod stone tools'=true
- B:'Keep hunger on death'=true
- B:'Modifiers increase Mining Level'=true
- B:'Remove Vanilla Tool Recipes'=false
- B:'Tools lose 10% durability on death'=true
- dimblacklist {
- # True: slime islands wont generate in any ages other than overworld(if enabled); False: will generate in all non-blackisted ages
- # Add dimension ID's to prevent slime islands from generating in them
- >
- # Generate slime islands in flat worlds
- # True: slime islands generate in overworld; False they do not generate
- }
- B:'Allow horses to be melted down for glue'=true
- B:'Minimal Textures'=false
- # This fixes very fast tools sometimes resulting in ghost blocks, but causes a bit more network traffic. Should be fine in theory.
- B:'Send additional block updates when using AOE tools'=true
- # Warning: Very buggy
- }
- # You will always get a TConstruct item from casting an ingot or block.
- I:'Sea level'=64
- looks {
- # 0 = disabled, 1 = enabled, 2 = enabled + ignore stained glass meta
- }
- # Set to 0 to disable
- }
- # Number of ingots returned from smelting Aluminum Brass in the smeltery
- # Number of ingots returned from smelting Alumite in the smeltery
- # Number of ingots returned from smelting Bronze in the smeltery
- # Number of ingots returned from smelting ores in the smeltery
- # Number of ingots returned from smelting Manyullyn in the smeltery
- # Number of ingots returned from smelting Pig Iron in the smeltery
- }
- B:'All the world is Superfun'=false
- }
- # Gives all tier 1 patterns when pattern chest is placed
- B:'Add World Border'=false
- # Makes recipes for gold apples, carrots, and melon potions more expensive
- B:'Change Ghast drops to Gold Ingots'=false
- B:'Necrotic modifier only heals on hostile mob kills'=false
- B:'Players drop heads on death'=false
- }
- I:'Aluminum Bush Density'=2
- I:'Aluminum Bush Min Y'=0
- I:'Aluminum Surface Rarity'=50
- I:'Aluminum Underground Max Y'=64
- I:'Cobalt Surface Rarity'=2000
- I:'Copper Bush Max Y'=60
- I:'Copper Bush Rarity'=3
- # Rarity: 1/num to generate in chunk
- I:'Copper Underground Density'=2
- I:'Copper Underground Min Y'=20
- I:'Gold Bush Density'=1
- I:'Gold Surface Rarity'=900
- I:'Iron Bush Rarity'=5
- I:'Nether Ores Density'=8
- I:'Slime Island Rarity'=1450
- I:'Tin Bush Max Y'=40
- I:'Tin Bush Rarity'=3
- I:'Tin Underground Density'=2
- I:'Tin Underground Min Y'=0
- 'worldgen disabler' {
- B:'Generate Aluminum'=true
- B:'Generate Cobalt and Ardite'=true
- B:'Generate Copper Bushes'=true
- B:'Generate Gold Bushes'=true
- B:'Generate Surface Aluminum'=true
- B:'Generate Surface Gold'=true
- B:'Generate Surface Tin'=true
- B:'Generate Tin Bushes'=true
- # crafting
- # Allow Tinkers crafting to be done in a normal crafting window
- # Allows blank patterns to be crafted with 4 sticks in a square
- # Allows you to make tool parts in a normal crafting window
- # Allows you to rotate the the tier 1 patterns in a normal crafting window
- # Allows you create tinkers tools in a normal crafting window
- # Allows you add modifications to tools in a normal crafting window
- }
- # debug
- # Debugging options
- # Outputs to the log when the harvest level of a block is changed
- # Outputs to the log when the mining level of a tool is changed
- }
- # harvestids
- # Set harvest levels of blocks here (most should be modified by default, so check if needed first)
- # Block ids (each on seperate line) for blocks to be set to harvest level 0 (stone pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 1 (flint pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 2 (copper pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 3 (iron pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 4 (bronze pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 5 (alumite pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 6 (ardite pick+)
- >
- # Block ids (each on seperate line) for blocks to be set to harvest level 7 (cobalt pick+)
- >
- ####################
- #
- ####################
- heads {
- # Base percentage chance for a head to drop (only if 'pickaxeHeads' is true)
- # Percentage chance for a head to drop for each level of beheading (only if 'pickaxeHeads' is true)
- }
- # item
- # Item ID for the fired clay bucket
- I:clayBucketLavaId=25713
- # Item ID for the milk filled clay bucket
- I:clayBucketUnfiredId=25710
- # Item ID for the water filled clay bucket
- I:clayBucketsId=25714
- ####################
- #
- ####################
- leveling {
- # XP tooltip shows numbers, in addition to percentage
- # Current XP is shown as debug (F3) text (requires 'toolLeveling=true')
- # Current XP is shown when hovering over a tool (requires 'toolLeveling=true')
- # Can your skill with tools 'level up' as you use them?
- # Removes modifiers on new tools and gives them through leveling (requires 'toolLeveling=true')
- # Gives a random bonus every level, if false and levelling is on modifiers are given at levels 2 and 4 (requires 'toolLeveling=true')
- # Exponential multiplier on required XP per level
- # Change the XP required to level up tools (higher=more) (requires 'toolLeveling' to be true)
- # Change the XP required to level up weapons (higher=more) (requires 'toolLeveling' to be true)
- }
- # modifiers
- # Options relating to tool modifiers
- # Silky Cloth can be used to remove all modifiers from a tool (currently safe but not working)
- # Electric modifier requires 2 modifiers slots instead of 1
- # Silky Cloth needs gold ingots, instead of nuggets
- # Silky Jewel needs emerald block, instead of one emerald
- I:mossRepairSpeed=3
- # Amount each piece of redstone increases mining speed (tinkers default is 8)
- }
- # other
- # Random stuff to configure here
- # Adds a shapeless recipe to get flint from 4 gravel blocks
- # Changes diamond armor to cobalt armor (more expensive recipe)
- # Change durability of all materials here (higher = tougher)
- # Change mining speed of all materials here (higher = faster)
- B:partReplacement=false
- # Shows information about tool parts in the mouseover tooltip
- # Removes the random chance of getting flint from gravel
- # Removes the recipe for Tinker's Construct's stone torch
- B:toolsNeverDespawn=true
- ####################
- #
- # Normally the mod changes the mining levels of all pickaxes to be in line with the new system, override that for specific picks here
- # Format <itemID>:<miningLevel> (Each on a separate line)
- >
- ####################
- #
- # Options to configure to pickaxe mining level boost mechanics
- # A pickaxes mining level can be boosted through gaining XP
- # Change the percentage of XP required to boost a pick (i.e. 200 means 2x normal boost xp required)
- # Mob heads can be used to boost a pickaxe's mining level
- # Pickaxes only mine upto their head material level and need a mob head modifier OR leveling boost to advance
- }
- # repairs
- # Changes to tool repairing
- # Increase or decrease repair costs (higher = more expensive)
- # Repairs are less effective the more a tool is repaired
- # Number of times TC tools can be repaired (only if 'repairLimitActive' is true) (set to 0 to disable repairs)
- # Number of times TC tools can be repaired is limited
- # Repair cost doubles after this many repairs (only if 'repairCostScaling' is true)
- }
- # restrictions
- # See config section of mod thread for list of pattern ids
- # Allow certain stone tools to be built (if equivalent flint tool can also be made, the stone version is allowed)
- I:restrictedBoneParts <
- 5
- 7
- 10
- 13
- 15
- 17
- 19
- 21
- 23
- >
- # Pattern ids to restrict for cactus parts
- 2
- 4
- 6
- 8
- 11
- 13
- 15
- 17
- 19
- 21
- 23
- 25
- I:restrictedFlintParts <
- 5
- 7
- 9
- 11
- 15
- 17
- 19
- 21
- 23
- >
- # Pattern ids to restrict for paper parts
- >
- # Pattern ids to restrict for slime parts
- 2
- 4
- 6
- 8
- 11
- 13
- 15
- 17
- 19
- 21
- 23
- 25
- I:restrictedStoneParts <
- I:restrictedWoodParts <
- }
Tinkers Tool Leveling Mod
Summary of the problem Tinker tool leveling not giving bonuses Pack Version 1.0.1 What is the bug? Running single player, any tinker's tool or weapon I make, when it levels up it gives no bonuses making the leveling process pointless. Djay 3. 1 4.
Tinker Tool Leveling Config For Windows
- Nov 05, 2014.Basic Tool crafting and leveling up.Advanced Smelter. Struggling with Iguana Tweaks? Having trouble getting a good tool (that works)? The Best Tinkers' Construct Tools & Weapons.
- Adapts Tinker Tool Materials to the new progression (changes some stats). Mostly earlylevel materials. Disable Non-Tic-Tools being able to harvest blocks. They can still be used for crafting this way. BonusChest Tools are replaced with tinker tools.